I’m messing around with blender fluid simulations, and I’ve come across a weird problem. I baked the fluid simulation, and everything was fine, but if I close out blender and reopen it up, the fluid simulation freezes after a certain number of frames. I don’t know really how to describe this, but here is a video:
It is not supposed to just stop running at the end, it is supposed to continue on. All of the fluid bake files are still in place, and you can see they vary over time, so I would assume the fluid simulation should be varying over time (bake files mirrored here: http://li39-146.members.linode.com/~endeavormac/files/fluidbake/ )
I am working on a process to automate the distribution of fluid simulation renders across different machines, and this problem is currently the biggest obstacle, and one that I can’t seem to work around.