Had some time to play with the fluid sim, and I found a good video on the subject as well.
I ran a couple of tests with just 3 cubes, a domain, an inflow, and an outflow. With the inflow and outflow cubes at the same size, after 1000 frames I got this
The water level is at the bottom of the outflow cube (which can’t be seen here) and all the blue/green stuff is the splashing above the water level.
Scaled up the inflow cube 2x and I got this at 1000 frames -
Now you can see the outflow cube because it’s mostly below the water level.
Se yes @Zebrahead & @Blender_Fun1 you can control the infow by the scale of the inflow object. And likewise, you control the outflow -
This video was very useful, at the 6:00 minute mark, it explains scaling up the inflow object to increase fluid amount. The whole video is worth watching, but I quit when it moved to materials and rendering.
And yes to this -
The canal can’t handle the fluid and I didn’t notice that. It gets a bit narrow right before the bend and the fluid backs up there before flowing to the rest of the stream.
On the right is the inflow, and on the left is the outflow, notice how the level is higher on the right? That’s because of the narrow section and the fluid backing up.
So here’s what I’m going to do. As I mentioned before, I’m going to turn off the outflow and allow the area to fill with fluid. Once the water level is even, then turn on the outflow object. Position of the outflow object should be raised to the level of the water also.
Of course, I should also model a better canal…
Thanks for the help,
Randy