Hi, please take a look at the blend file if possible, ive made it as basic as possible. Need a fluid sim to come out of the eye socket of a mask. Ive followed youtube tutorials but I cant get any fluid to come out whatsoever. What am I doing wrong?
I bumped the resolution up to 64, low resolution simulations are not worth pursuing. You’ll need a better collision mesh. Thin, single polygon surface won’t work well with flip. As you can see from the image, when I move the source above the eye socket, it drips through the outer face before impacting the normals on the other side. Extrude all thin surfaces for better collision results.