Fluid sim not showing

Hi, please take a look at the blend file if possible, ive made it as basic as possible. Need a fluid sim to come out of the eye socket of a mask. Ive followed youtube tutorials but I cant get any fluid to come out whatsoever. What am I doing wrong?


fluid_test.blend (1.9 MB)

I bumped the resolution up to 64, low resolution simulations are not worth pursuing. You’ll need a better collision mesh. Thin, single polygon surface won’t work well with flip. As you can see from the image, when I move the source above the eye socket, it drips through the outer face before impacting the normals on the other side. Extrude all thin surfaces for better collision results.

thats fantastic thankyou. I’ve managed to get it actually working and can now mess around with the effector mesh.

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