Using blender 2.55 r33530 and I’m having a heck of a time getting the fluid sim to work. I’m looking to create a small puddle or lake. I have a mesh with an indentation in it set to ‘obstacle’ and ‘shell’. I duplicated the indented part of the mesh, separated that into a new object, added a top to it to give me the basic shape of what the fluid should be. Created a domain, assigned settings etc. When I set the fluid object to ‘volume’ and bake, the fluid starts to the left (or -x) from where the fluid object is. If I set the fluid to ‘shell’ it starts where the fluid object is, but the fluid stays on top of the fluid object and doesn’t move. I’ve spent some time on this and can’t figure out where I am going wrong.
I can create a domain, 1/2 a sphere with extruded & scaled geometry (think tea cup) and fluid object and get that to work fine, but I can’t figure out why this example isn’t working. Please see attached .blend.
Thanks for any help,
fluidsim1.blend (525 KB)