I am trying to make a rainbow fluid simulation, and am running into issues. The node setup and proper coloring of the simulation is below-
As the simulation hits the “floor” the rainbow effect spreads out to fill the bottom of it and the colors at the top of the simulation no longer form correctly as it stretches to fit the bottom. The screenshot of this is below-
I need the colors at the beginning of the simulation to remain until the end. It is not necessary for me to have the pool at the bottom which I assume is what’s causing the issue as the fluid spreads. I tried to raise the height of the emitter/ fluid objects but instead it just causes the fluid to drip and doesn’t keep the same thickness and consistency.
Any help is greatly appreciate and I apologize if theres a similar thread, I read various ones and couldn’t find the answer.
ALSO- can anyone help with how I begin the simulation after frame one so it can appear out of nowhere, and also how you make the fluid dissolve with time?