Hi Folks:
I have a fluid simulation in which I am dropping an object (obstacle) into a fluid. There is a splash above the surface. I want a still image, and want to modify ‘fluid’ mesh in sculpt mode. Do so this, I apply the fluidism modifier, but when I do this, I lose the splash above the surface.
Can somebody explain why this happens, and offer a suggested work-around?
Very much appreciated…
Cheers,
Dave