I’m working at an animation project for my studies.
The ending sequence of the film includes 3 statues sinking in a black ocean.
i created 2 versions for this:
- A non physical version (aka my backup plan): Animated Statue, ocean Modifier
- A physical version: Statue as Obstacle, Fluid sim beneath it
Since i have little to no experience with fluid simulations, I hope you got some advice for me to cut down the bake- and rendertimes. All of the tutorials I was watching just used basic objects as obstacle objects which doesn’t work for me this time.
(screens from the modifier version)
link to the fluid sim file:
Thanks in advance and Greetings,