Fluid simulation

Hello everyone! I’m new to the forums here but have messing around with blender for about two weeks not and do have previous modeling experience. I have watched many tutorials on Blender which has got me more familiar with it but I am having one major problem.

I have a glass mug shown below, with a sphere above it. I want the sphere to turn to liquid and fall into the mug. I have watched tutorials on how to set up the fluid sim but when I run the animation when they do nothing happens.


The mug is set as domain, the ball is set as fluid. I really don’t know what I screwed up or did wrong but if someone could give me a hand here that would be great!
Can’t wait to be able to really particpate and help in the forums myself! :slight_smile:

7499275

The mug is set as domain, the ball is set as fluid.

The mug should be an obstacle. The domain should be a cube in which encloses everything that is part of the simulation. Currently your fluid object is not inside a domain so you will not see anything happen.

Watch some fluid tutorials to understand how the simulation works
http://wiki.blender.org/index.php/Doc:2.6/Manual/Physics/Fluid
http://cgcookie.com/blender/2010/03/29/introduction-to-fluid-simulator/
http://www.youtube.com/results?search_query=blender+fluid+simulation+tutorial&sm=3

For simple demo, select the default cube, press spacebar, search for fluid and select quick fluid. In the domain settings press the bake button and when it has finished baking press Alt+A to play back the fluid sim.

ok awesome! I have that part working now but I have one more slight problem… When I press ALT A to run the simulation the water hits the bottom of the mug and clips through the bottom and sides. How can I prevent that? All I’m trying to get to is a still image of a glass mug with a beverage inside it.

Increase the domain resolution or make a stand in obstacle in place of the mug that is slightly smaller. Use that for fluid baking but use the original mug during rendering. The blender fluid simulation is very crude so the most important thing to remember is FAKE IT. Only the final result is the thing that is important, how you get there is not.

Alright, would this also work? Make a cylinder that is the same size as the mug and set it as a domain?
Thanks for all the help!!

No. The domain is only seen as the bounding box of the domain object, so the mug as the domain is seen by blender as the shape of a box that encloses the shape of the mug.

Use the domain as a domain and use obstacles as obstacles

Ok, thanks for all the help with getting this working!