My first attempt at the fluid simulator proved harder than expected. I’m trying to create a fountain with water pouring down the edges of half-a-sphere and then fall down in a nice stream when it leaves the sphere. But instead the water is really thick and pours down in big lumps.
My blender version didn’t have any viscosity presets but they were set to base: 1 and exponent: 6 which I believe should be right for water? I even tried lifting exponent to 10 but it still comes in lumps. I baked with a resolution of 250, but this was the result:
Any ideas on how to resolve this? I want the water to pour down in a nice even stream. I’m not sure if what I want to do is possible but if it is I’d be grateful for any suggestion. Blend file attached.
Fountain-002.blend (708 KB)