A “water” sprinkler animation:
(Still a wip)
not too sure about the colour but a very nice concept. a very nice model used for the sprinkler base.
my only criticism is you should try to make the droplets a little smaller.
Thanks for the comments Links.
I’ll try to get the droplets a little smaller once I’ve finished adding all the jets/nozzles (should be about 10 in total).
n_t has added some particle stuff which is suppose to add more realism/smaller drops, so maybe that’ll help.
Just trying to figure out how to keep the inflow local rotation, yet at the same time have it rotate globally just around the X axis (to get that “fanned-out” spray pattern; probably missing something obvious).
Will keep working on it
that looks pretty cool.
Added some more nozzles.
Still need to decrease the size a bit.
Each “stream” is a seperate fluid simulation, so they won’t interact…
Which is why I added an outflow object at the bottom.
http://users.xplornet.com/~gimble/sprinkler12_xvid.avi
Seems to slow down my system graphics every time I push the resolution up a bit. Installed RAM = 1 GB, using about 700 to 800 MB range currently.
Seems to be an interesting tecnic. How did you manage to combine these seperated fluid animations into one picture?
Wow … that is clever… I’d love to know how you did it too…
I thought blender only allowed for 1 type of liquid, but you have a rainbow here… Any chance you could walk us through what is going on?
J
Yes, you’re right - you can only have a single fluid simulation domain object, meaning you can have coffee and you can have cream, but they won’t interact if you try to mix them together.
However, there’s nothing stopping you from combining the fluid simulation results after they’ve been baked, just that they need to be kept apart since one fluid won’t “inter act” properly with each other. Maybe some day…
So you could have a cafe with coffee being poured into a cup while it’s raining outside the window, you just can’t have cream in your coffee.
So just bake each fluid simulation seperately, being sure to give the fluid simulation an unique name in the file dir / name text box: eg test1_ , test2_, etc.
Make sure all of the other domains and fluids [Enable] button is turned off, and Bake each fluid seperately.
Then at the end, [Enable] all of the Domains and assign a unique material to each object.
so, I’m still really working hard to understand the fluid sim. and how to reduce baking times, so I have to ask what res are you baking with? how long is it taking?
Well, my computer is a couple years old now:
P4 3 GHz with 1 GB RAM.
So I’ve increased the default final to : 100 , Preview: 50 for doing the first run checks to see how things look, then when everything looks good I crank it up to the maximum that my computer can handle ~200 for the final Bake.
Though it all depends on how complex your scene is. Using simple cubes for inflow objects you can get a higher setting, but I tend to make things a bit more complex (even though it’s still a relatively simple scene).
Usually the test Bakes take anywhere from less than a minute to a few minutes (maybe 10 or so), then the Final Bake (depending on how complex it is) 30 minutes and up - depends on the scene - I never really timed it too much - I usually go and work on something else and it’s done when I get back
There’s no [Bake] timer, - might make a nice addition though. (as long as it doesn’t slow things down too much).
Ahh… never thought of that… i will give it a try… thanks!
Which I did, and I now understand Thank you. All I can say is, I am lucky I drink my coffee black!!
Thanks again… you’ll be seeying results of this soon
I would be very scared if this was coming out of my sprinkler :eek:
or my tap :eek:
Also, I should have mentioned, some times you may have trouble selecting the Domain object in the 3DWindow, you can either advance the frame slider forward a bit - the fluid simulator will automatically start the Baking operation from frame 1 (you don’t need to set it to 1), or you can always select it from the outliner.
julesd-g6: Glad you got it working for you. Looking forward to seeing what you come up with
or my Toilet haha
How do you get the fluid to be multicolored like that