Fluid surface

Hi does anybody know how to model surfaces like these?

Hi,

I would use Geo Nodes to realize something like this:


But here the light setup is crucial.

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tnks but my reference looks like it is displaced in all the 3 directions - I have tried with vector displacement but it is not working

have you tried cloth brushes? that might work.

Hi,

do you want this for an animation?

no for a static image

You can displace in all three directions in geometry nodes. The trick is to use linear light. Here’s an example:

Noise Displacement with Linear Light

The Linear Light blending mode will add values, but using 0.5 as the midpoint instead of 0. In effect, this will allow you to evenly displace points using a 0-1 texture, such as the default noise texture.

hi I know i can do a vector displacement but in that case i do not get that kind of shape