The fluid in my render looks significantly different to the fluid in the rendered view in my viewport as you can see from the pictures.
This is the rendered version, and below is the viewport rendered view.
I have no idea what’s causing this or how to fix it and I don’t know where else to ask besides here.
I’ve tried varying levels of surface thickness, using the planar tickbox, re-baking with different resolutions, but none of my changes have had any effect.
Is there anyone here who might know what the problem is and/or how to fix it?