Hope I posted this in the right section,
Hey so yah im a noob haha. I got my general modeling skills down, texturing, etc. and now am trying my hand at fluids. I know you need a domain, a fluid, and if you want something interacting with the fluid (not in realtime) they need to be specified as obstacle. So here is what I am going for and here are my issues:
I want my fluid (a volume) to be relatively calm at the start of the animation (ill animate normal maps for the “minimal disturbance”), and for my obstacle to slowly rise out of the water causing ripples and possibly having water running off it.
And my issues consist of at the moment my fluid randomly flies in the air at the start of baking process then comes crashing to the bottom of the domain even when the fluid box is at the bottom of the domain…soooo…aside from that atm (VERY big problem for me) am I going to run into other problems as well?
So I guess my first question then is, how I do make a still pool of fluid?
PS Im using 2.49