I was just playing around with the latest graphicall build (“SVN trunk (Python API rewrite)” from December 17th) and no matter how I tried I could not get the drops/floats/tracers of the fluid sim to render.
I’m I going crazy and forgetting some setting or is this a bug someone else can confirm?
probably same problem we all are having with things not baking properly and the cache being deleted upon render i asked in the jahka thread but i havnt gotten a response for about a day and it is very annoying cus i cant bake hair either
Thanks but I’ll probably wait for a graphicall build anyway (don’t have any time before christmas to try it out anyway) or roll my own. Really need to learn to compile Blender on my Ubuntu-machine during the holidays.
Don’t underestimate my power to fail! I’ve already tried once without success. But really, it’s probably only dependancies. I will absolutely give it another try later on. No worries.