How can i fog out portions of the screen? I want it to be like any other RTS or top down RPG where you can’t see much distance beyond the player(s). I can technically do it with verrtex colors, and getting vertex relation to the player objects and then setting an alpha material, but with a large grid mesh and only a few characters, i begin lagging immediately as it has to make (chars)x(vertex) calculations/tic. Pretty much, i just want a non-resource intensive way to do fog of war. doesn’t have to be pretty, just black out things is fine. ty.