As a beginner I try to model a sci-fi walkway. I succeeded in modelling the walkway (path) and railing. Unfortunately when I curve the railing the cylinders get flat. Does anyone know how I can avoid this?
Another question I’ve is how I could split a path. I only need part of the walkway I designed.
I did apply the scale, thanks! In the end the solution appeared to be to scale the original object on the Y axis, which made the original/scaled object look horrible, but gave a great result on the curve. Unfortunately this didn’t fix the sharp corners, it still flattens the cylinders there…