And this only recently, though Mesh deform was out for a very short while now but still being improved upon. For those who animate or use animation controls for stills watch for new developments to come if Peach needs new stuff in this department or is yet to be announced.
One other thing that was committed this week is the ability to use any point on a bone as a target for TrackTo, StretchTo and CopyLocation constraints, letting riggers simplify a lot of their work. No more creating complex rigs to get something to “attach” halfway up a bone.
I can understand that intermediary keys when there’s a long way off from the shape to the base shape will afford more control when the computer interpolation is not satisfying. For example, now we can make a key to go from base to shape A, then another form shape A to shape B, etc…
I don’t know that it was the problem it’s trying to solve but it is a welcomed feature for myself.