Force render?

I found a problem that seems to be the result of the rendering improvements:
Clipping! For example, I have one object that has it’s center not in the camera frustrum, the entire object is no longer rendered. So, parts of the object that should still be visible are no longer. Normally an object should be rendered if one of its faces is in “sight”.
Is there a way to force objects to render even if they are behind the camera?

Edit: It only happens to objects that had their original space moved about(vertex displacement). So I guess, that the new geometry is not taken into account…

Running a script to set the object to be visible every frame works, if I recall. I think another solution has to do something about changing the bounding box to take into account the maximum size that you need (I guess by placing single vertices, for example, to expand the bounding box). I’m not sure about that, though.

Thank you SolarLune, I added a face as big as the max size and placed a different invisible material on it, that solved the problem!