Hi.
I’ve been playing with blender for a couple years and now I am going to attempt a real project. Since this is my first, figured I would post to keep it going and get some critique while I am at it.
Well, the hood is giving me more trouble than I thought it would. The vents are becoming quite the pain, so just a basic shape for now, still trying to see a way to pull them up out of the mesh.
Redo of the hood, finally got something to work. Mostly that last one was a place holder until I could get an idea of how to get those vents to shape well. Is it still too dense?
Exactly. Or else your reflections will be all screwed up, no matter how smooth it looks in the 3d viewport.
Those two or three edge loops that run on either side of the vents should better be merged all into one.
Looking good though.
@DDD: Thanks for the tip, I have tried going from the top, the bottom the middle but just couldn’t get a good flow of the mesh. Just looking at your picture there just made something go off in my head.
@yokozuna404: the site Optikz listed is a great resource to use. That is where the images I am using came from. Also look for photographs of the actual object also, they are a big help too. Those showed things that are missing from the reference images I am using in blender.
@Optikz or GodOfBigThings: Would it be better to subsurf from the start or as a last step? (By the way, good job on the Ferrari)
I hate when life gets in the way of things I want to do. I got to this point a week ago or more. Still working on some parts on the rear panel, not happy with the flow of the mesh at the moment.
Redone some mesh parts, added the roof and rear bumper.