Forest 03 - The Ranger's Camp

Forest 03 - The Ranger’s Camp

“I walked briskly onwards, for darkness was closing in. The birds, which had still been singing loudly as the last rays of evening
sunshine gleamed through the wood, were suddenly quiet, and I almost began to feel frightened in the midst of the eerie rustling of the trees.”
-Memoirs of a Good-for-Nothing

I appreciate any feedback and comments!


Final 01


Final02


Final 01 Feature Row Crop

Blender 3.3.2 Cycles
Res 2048x4096
OptiX GPU 1024 samples
Time 3.5hrs/2.5 hrs

Modeling, fire & smoke sim Blender
Texturing Substance Painter & Blender
Terrain Word Creator
Post-processing Photoshop

Third full nature render. This time I was going for a foggy and mythical look while keeping the actual extent of the motive enclosed. In the start, it was planned as a pure nature render, but as things progressed I came up with the idea of adding a small and simple camp, which also allowed me to include some contrasting elements as focal point. The terrain and texture masks I used were the result of some first experiments with World Creator.

Plant models are a mix between self-made, CC0 licensed and paid.

If you want, check out my other stuff here:

AS: https://www.artstation.com/wk042
IG: https://www.instagram.com/wk042/


Raw


AO


Viewport


Scene

39 Likes

Wow, the color and mood contrast between the dark, cold forest and the warm, inviting fire is incredible.

2 Likes

I featured you on BlenderNation, have a great weekend!

1 Like

Thank you!
Good to know that the contrasting elements/parts worked!

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Thanks Bart! Have a nice weekend too!

1 Like

You’re on the #featured row! :+1:

Looks good! Unfortunately, the smoke plume kills the sense of scale.

greetings, Kologe

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Thanks for the feedback. Regarding the smoke: Yes, you’re right. I definitely noticed way too late/after finishing up and didn’t want to spend any more hours on the smoke sim. Lazy me :slight_smile:

Hi everyone,

Here is the “Behind the Scenes” article of this bewildering artwork!

Do check this article written by the artist himself. It describes the process of making the artwork step by step with an insight on environment-building in Blender.

Regards,
Alina Khan
Editor at Blender Nation | LinkedIn

3 Likes