Hi everyone. I am new to the forum, and I wondered if it was possible to get some feedback on a project I published a few weeks ago that didn’t get the reception I was hoping for.
It’s a mid-scale environment with a ton of assets. Some of the nature is high poly, while the background trees have been optimized into planes. Even with optimizations it’s a difficult scene for my computer to handle, so I tried to just render it out and try to fix it in compositing.
A few points I am worried about are that the plane-trees don’t really mesh well with the ground, even though a lot of the bases are covered. The planes also seem more saturated than the mesh trees, and I am wondering if there is a way to blend them better.
I tried a mist pass for depth, but I think it came out to strong even adjusting it with a color-ramp… ideally I could find a method within Blender to control it even more. I ended up saving two versions, one without mist, and then pasting one on top of the other and going over it with a soft opacity brush in Photoshop. The result is fine, but maybe there is a more realistic way to do it?
What do you all think? Are there some good ways to improve the scene that I may have missed?