This is an old project that I dusted off. My goal is to have the small area around the fort explorable before the end of July. I have ideas for gameplay (educational/serious) but nothing in a design document. There’s also the possibility of loading this on a virtual world server such as Project Wonderland or OpenSim. This is one of the reasons why I’m trying to keep the poly count low (for the moment). I also intend to go back and create normal and spec maps to help it really shine in the BGE.
Version 25 is the latest and shows how the terrain should look in the area. I used a heightmap with the displace modifier and projected the topography map (contour lines) over the geometry in order to guesstimate the height of the peaks in relation to the fort. It should be close.
With this I’ve learned the stencil map procedure for combining textures but I’m having some difficulty adding a second stencil with a third texture – for the creek/stream.
There’s lots more to do. Perhaps some rocks – using particles of course. I also think I should model the stream bed. I also will be adding tree lines/forest on the surrounding hills to match the actual site. Oh, and a skybox! Game engine-anything is not my forte but I’m learning and having a blast. All the same I would like some constructive crits from fellow artists.
Currently Blender reports 6195 faces.