Fort Solis - 3D Concept Design in Blender - Overview

Hello Blender Community!

I have just released a video showcasing my Blender concept design process used on the sci-fi video game Fort Solis (2023) by Fallen Leaf and Black Drakkar Games.

The environment and prop designs showcased in the video were hand-modeled and textured in Blender and rendered with EEVEE. I included footage of the game running in UE5 to show how the 3D Art Team translated my designs into the final product. I hope you enjoy!

You can find more artwork from the project on my Artstation:
https://www.artstation.com/rafalb

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I featured you on BlenderNation, have a great weekend!

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Thank you Bart!! Really appreciate it :smiley:

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You’re on the featured row! :+1:

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Looks fantastic!

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omg! Thats awesome :star_struck: Thank you!

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Hot damn dude, that’s gotta be one of the most amazing art projects ever posted here.
So extremely well done. The amount of output you produced (11 min design overview!) is mind-blowing. How long did you work on this?

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Oh wow thank you for that Manuel, that’s a big compliment haha :sweat_smile:.
I was on the project for about 18 months. It was a passion project for me so I gave it everything I had at the time.

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As I said, crazy amount of high quality work, even for 18 months. I’m sure your team was stoked to work with you. Looking forward to play the game :slight_smile:

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This is outstanding… very well organized and clean design work. Congradulations man!

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