For study purposes, I decided to model and texture RPG dice and started with the four sided one.
I made some modifications in the platonic tetrahedron so it could be more smooth in the die edges.
I marked the seams and unwrapped it so it could be possible to add the numbers using textures.
However, I’m not very satisfied with the results :
There is a way to better unwrap this model ? If so could someone possibly give me some directions to do a better job here?
Thanks in advance
d4_00.blend (516 KB)