For study purposes, I decided to model and texture RPG dice and started with the four sided one.
I made some modifications in the platonic tetrahedron so it could be more smooth in the die edges.
I marked the seams and unwrapped it so it could be possible to add the numbers using textures.
However, I’m not very satisfied with the results :
I think you already have seams added to your mesh.
Now select the mesh, do “U”-> unwrap. In the left toolbar you will see operator options. Select “Conformal” instead of “angle based” and youre done.
I applied the number texture with a normal mapping in the texture settings, but if you look closely there some rectangular
things in the numbers. Is this due to render settings or a bad texture?
Thanks for the reply jonim8or (and sorry for the late post). I’ll try increase the resolution of the texture. About the numbers, I didn’t understand what you mean by mirrored. (Blend file with image packed is attached)