Hi,
I need to make slate-like, fractured rock formation that later will be fractured further into smaller pieces in UE5:
I pre-fractured cube like this:
Now I wanted to subdivide and displace all the parts to get more “rocky look” but need them to fit each other (this is important). Has anyone idea how can I achieve this? I mean via some sculpting or geo nodes maybe?
Or maybe there’s way to use geo-nodes directly without cell fracture add-on?