Hi all, i would like to ask if anyone of you could explain to me about these options clearly? Since i am trying to optimize my game, which is fully based on correct timing.
I have tested my music game (as runtime format) on several computers (strong and weak) in my school and see, the animations kinda run well but kinda dodges out the timing, those still have enough 60 frames but it is not what i want to achieve. I want to optimize the game the way, that the timing is always correct, and if animations doesnt have enough time to finish, it still can skip frames and continue running until where it should end.
thanks in advance