Frank [Free Download]

featured
texturing
characters
modeling

(kertesz) #1

Free Blender 2.79b Scene Files

Meet Frank, this is my newest piece based on the amazing concept by Brandon T Pike (Artstation: https://www.artstation.com/brandonpikeart and Instagram: https://www.instagram.com/brandonpikeart). I’ve been focusing recently on materials, lighting, and rendering and this piece really pushed me in all those areas. Modeled in Zbrush and Blender, textured with Substance Painter and Photoshop, and rendered in Blender with Cycles.

I’m using Chris Chuipka’s (https://www.artstation.com/chriswillc) PBR Hair Shader for Blender, you can find it here: https://gumroad.com/chrischuipka. I’m sharing my project files with you in hopes that it helps you in some way. Included is the Blender scene, all textures, Photoshop composite files, and a custom HDR from my StudioHDR pack available here (https://gumroad.com/l/krORl) and on Artstation (https://www.artstation.com/kertesz/)

Feel free to reach out to me with any questions.

Files: https://www.dropbox.com/s/kywodjbxr9owwbf/


(JoseConseco) #2

Cool. I think you could put bit more work into clothes, but the head is great.


(Joshua Reimer) #3

You really nailed the expression on this one. Great work!


(Bart Veldhuizen) #4

You’re #featured! :+1:


(Samuel Philippian) #5

Nice artwork. Not too different from how I imagined Frankenstein’s appearance!


(rombout) #6

Stunning bro! How cool and generous of you to share such great model :slight_smile:

I’ll try to “fix” his left eye and make it small like in the reference.


(rombout) #7

PS your Lord MacIntosh on Artstation is super cool man! is that for download :wink:


(rombout) #8

Why did make use of textures masking for the facial hair. Just noticed the second skin which has a lot particles which never are seen. If you use a particle texture you can easily mask it, would make it much quick to start rendering.

Ps i know a trick for your background image so you wont get banding due to 8bit limitation.

If you make a smartobject of that blue layer, than add a layer filter Gradient. This has the option to add Dither to the gradient. This will allow you to have less visible banding.

Another trick is to add a very soft blur 1-4 pixels or so and some noise. First add the noise than the gaussian blur. Again use smartObject so you are working Non Destructive and you can alter the Filter later again


(kertesz) #9

Thanks for the compliments, unfortunately that model is not for download as it was a collaboration with another artist.


(rombout) #10

Okay, it was worth trying. PS your sculpt is different than that from the link right? The other one has quite prolific nose and cheek bones. Lovely character.

Im working on Franky so i can render it using a different render engine. Have some issues with the hair to get it to look as nice as Cycles can show. Hope i will succeed.


(kertesz) #11

It’s the same file, looks like I turned off the Subdivision surface modifier for the head. Turn that back on and it should render the exact same!


(rombout) #12

I also was using wrong normal map. Luckily you also adden a opengl version :slight_smile:


(Bart Veldhuizen) #13

I featured you on BlenderNation, enjoy :slight_smile: