After being using Blender for years I finally decided to join the blender artists community :). To start I would like to present you my recent sculpture. It’s a 3D concept of a character that may be used in a future game that we are planning at the company I work. 90% of the sculpt was done in Blender using dynamic topology. Then I exported to Zbrush to a quick retopo and added some finer texture and detail. Back to Blender to render using cycles. No fancy materials, just a diffuse with a bit of specular. Used IBL for ilumination.
PS. Frankie was based on Frankenstein’s monster but should not be seen as a direct reference just and inspiration.
Hope you like it. Comments and critics are welcome.