Really awesome work thus far, BlackBoe, and ditto on the detailed clothing - top notch. I really dig the knit collar there, gives it a serious side
Craigo
craigomatic: Hey, thanks. :] Iām fond of the sweater collar myself.
Anyway. I didnāt get alot done today, but I did get to mess around with hair, courtesy of Janneās particle system and Brechtās new strand renderer! I love you both, you wonderful big lugs.
Itāll still need tweaking, but itās about as close to the original style I had in mind as I guess Iāll get, for now.
EDIT: No eye-lashes/brows right now, Iāll do those a bit later, once Iāve gotten more done and can play around a little more.
Awesome model and hair! Can we see particles setup for it, please?
Great as always.
Wow. I really need to try out that new particle system:eek:.
And of course the model deserves a wow as well. Great model, cool clothes. Can you post a screenshot of the topology of the face? Iād be interested to see how you did it, since Iām having a few topology issues with the face Iām working on at the moment.
And are you going to put her into a scene of any kind (eventually)?
beautiful! inspired! and inspiring
Wow that is HAWT I cant wait to play around with the new particle system! If only I knew how to get it now anyway keep it up this is looking awesome.
Iā¦ have toā¦ Try. These. Particles !
That and the meshdeformationā¦
Hmm, I donāt get this,
Iāve been subscribing to this thread since it started, but I never got any e-mail notification related to it. Just now I discovered the gmail has put all the daily notifications in my spam folder. No other notifications from Blender Artists end up there. This thread originally contained ā(nudity)ā in the title; can there be any other reason for Google to think of this as spam?
Any way, very nice modelling BlackBoe. The title now says ā(hair)ā - did I miss any images?
/ Mats
EDIT: Never mind, I just discovered there are more than one page.
Thatās looking awesome. Great modeling. Iām looking forward to seeing some updates.
Fuzzmaster: āalwaysā might be pushing it.
For BlendItAll.
Also for Motorsep. Heh, thereās the particle setup. Try making that with curve guides only if you have a death wish. Cutting and combing tools ftw.
Most of yesterdayās available blend time was wasted making a jetpack which turned out to be done all wrong, so I deleted it and started over today. Thereās not a lot, but itās a start.
Interesting jet pack, looks intestingly designed, are you going to include the one thing most people forget and include a clothing guard against the booster flame heat?
Ooooh and i suppose i better ask wheather you are going to finnish it.
There will be a guard, also a parachute
donāt ask if Iāll finish it, youāll jinx it.
Sweet Mesh! The only crit I would have is that the wisps should be a bit more free-floating and not so stuck to the head.
The jetpack is great. It looks like it was engineered, not like a āBuck Rodgersā āBackpack with attitudeā.
Apart from that, the anatomy is great and the clothes look very natural. Excellent! Is this for a game or for an animation?
Ah, thankyou for the screenshot. Very interestingā¦
tea_monster: yeah, the hair will be yet cleaned up further.
thanks, btw. Iām not sure if sheāll be in an animation, but she wonāt be for a game.
2/3rds done the flight pack, I think.
I think you should change your nick to āmeastroā :yes: - great great + great. Really inspiring stuffā¦
ok just stop - youāre making my cry
Coming along very nicely. I second the kudos on the jetpack, looks refreshingly different to most. It would be a shame to not see her animated, or at least a basic walk cycle or something as this would be a very in-depth test of the mesh-deform system - that and you would probably get a huge sense of satisfaction to see her all moving well (clothes, anatomy etc all linked together)