[Free Addon] PolyPulse v0.5.8 Beta — Game-ready asset toolkit (UV, LOD, Colliders, Export)

Hi everyone!

I’m releasing PolyPulse as an open beta — a single N-panel that bundles the most common game asset preparation steps into one workflow.

:sparkles: What it does

  • Scene Analysis — object/mesh/material statistics + Game Ready Score
  • Auto Mesh Repair — remove doubles, recalc normals, remove loose geometry, clean material slots
  • LOD Chain Generator — automatically produce LOD0/LOD1/LOD2/LOD3 with progressive decimation
  • UV Atlas + Texture Atlas Baker — Smart Project + island packing + optional material merge
  • Collider Generator — Box / Sphere / Capsule / Convex Hull (properly positioned and named)
  • Visual Overlay — viewport highlight of ngons, broken UVs, duplicate vertices
  • Engine Export Presets — UE5 / Unity / Godot with correct FBX/GLB axes
  • 5 Languages — English, Russian, German, Spanish, Japanese

:bullseye: Who it’s for

Technical artists, prop modelers, and indie game devs who want a fast, deterministic path from Blender to a game engine — without leaving the viewport.

:warning: Beta Notice

This is the final open beta. All features are free and unlocked under GPL-3.0, but I’m not planning patches for this branch. Bug reports and feature requests will shape the upcoming Pro version instead.

Beta testers get early access + launch discount (up to 50% off).

:inbox_tray: Download & Install

  1. Go to GitHub Releases
  2. Download polypulse_v0.5.8_beta.zip
  3. In Blender: Edit → Preferences → Add-ons → Install…
  4. Select the ZIP file, enable PolyPulse
  5. Open 3D Viewport, press N, switch to PolyPulse tab

:bug: Bug Reports

Found a bug? Please open an issue with:

  • Blender version + OS
  • Steps to reproduce
  • Console output (Window → Toggle System Console)

:rocket: Pro is Coming

Beta testers get:

  • :bell: First access to PolyPulse Pro
  • :money_with_wings: Exclusive launch discount
  • :ballot_box_with_ballot: Your feedback shapes the Pro roadmap

→ Join the dev channel: t.me/Dev_PolyPulse

The Community edition (this beta) stays free forever under GPL-3.0. Pro adds new features on top — it never removes or paywalls what’s already free.


Tested on: Blender 3.6 LTS, 4.3+, and 5.x
License: GNU GPL v3.0
Source: github.com/DevWinstor/polypulse

Would love to hear what’s missing for your workflow!