Hi everyone!
I’m releasing PolyPulse as an open beta — a single N-panel that bundles the most common game asset preparation steps into one workflow.
What it does
- Scene Analysis — object/mesh/material statistics + Game Ready Score
- Auto Mesh Repair — remove doubles, recalc normals, remove loose geometry, clean material slots
- LOD Chain Generator — automatically produce LOD0/LOD1/LOD2/LOD3 with progressive decimation
- UV Atlas + Texture Atlas Baker — Smart Project + island packing + optional material merge
- Collider Generator — Box / Sphere / Capsule / Convex Hull (properly positioned and named)
- Visual Overlay — viewport highlight of ngons, broken UVs, duplicate vertices
- Engine Export Presets — UE5 / Unity / Godot with correct FBX/GLB axes
- 5 Languages — English, Russian, German, Spanish, Japanese
Who it’s for
Technical artists, prop modelers, and indie game devs who want a fast, deterministic path from Blender to a game engine — without leaving the viewport.
Beta Notice
This is the final open beta. All features are free and unlocked under GPL-3.0, but I’m not planning patches for this branch. Bug reports and feature requests will shape the upcoming Pro version instead.
Beta testers get early access + launch discount (up to 50% off).
Download & Install
- Go to GitHub Releases
- Download
polypulse_v0.5.8_beta.zip - In Blender: Edit → Preferences → Add-ons → Install…
- Select the ZIP file, enable PolyPulse
- Open 3D Viewport, press
N, switch to PolyPulse tab
Bug Reports
Found a bug? Please open an issue with:
- Blender version + OS
- Steps to reproduce
- Console output (Window → Toggle System Console)
Pro is Coming
Beta testers get:
First access to PolyPulse Pro
Exclusive launch discount
Your feedback shapes the Pro roadmap
→ Join the dev channel: t.me/Dev_PolyPulse
The Community edition (this beta) stays free forever under GPL-3.0. Pro adds new features on top — it never removes or paywalls what’s already free.
Tested on: Blender 3.6 LTS, 4.3+, and 5.x
License: GNU GPL v3.0
Source: github.com/DevWinstor/polypulse
Would love to hear what’s missing for your workflow!




