This is faar from a high-poly model. It’s nowhere near next-gen models either.
The screenie of the poly count is when I converted it to triangles. Plus, I’d rather keep it higher-poly, because it’s easy to take away edge loops and so forth. Just select an edgeloop, alt + lmb, then click the delete key and select “edgeloop”. If I would’ve counted four sided faces, they’re sitting at exactly 1010. I have allready made a high poly version of it, sculped it, and baked normals, but since my ati card is being stubborn, I figured I was no use.
Here are the normals from the uber-high poly I baked a while ago, just some issues with the fingers, which isn’t really noticable in the engine.