Free Rigged Character:
I have a little something for you folks to play around with. I have been having a great time testing some of the new armature improvements in the testing builds. You will need the latest testing build (at least 082005 or later.) from the testing builds forum at blender.org. http://www.blender.org/forum/
I have been using the windows builds - not sure how this will behave in other Operating Systems.
I notice you still used bone to control Ik chain like the leg. Hehe you’r used to the last animation system. :).
Note: you shouldn’t need them anymore now. You could even set all that in the ik tree falshion :).
I too try to find a good working method in the new system, And too often find myself using old tricks again.
Hope to see more of you soon.
I notice you still used bone to control Ik chain like the leg. Hehe you’r used to the last animation system. .
Yup, still trying to figure it out. It would be great if you could show a sample arm, leg, etc. or a mod to this character to show what you are talking about. Just put a couple of notes in the text file describing the modification. That would be a big help. I will be glad to host the various mods to help the community better understand the rigging options. I considered using empties as the IK goals, but I wanted to keep copy-paste capability for the whole rig.