I started thinking to myself “I wonder what kind of effects I could pull off with bitmap text…”
So I made gold-filled text. Then I got carried away.
You guys are welcome to them. (This image only shows 15 of them. I forgot to include the original, which is the outline, except white instead of black.) If you want to make your own variation of this font, I recommend opening ka1blackwhite.tga and using color select on the white with anti-aliasing on and a feather edge of 1px. Then just fill it with what you want. Here’s the file:
http://www.blendenzo.com/Files/BGEBitmapText-ka16.zip (698kb)
Edit: A Note About Copyright
Since the discussion in this thread, I’ve done a bit of research on the subject of copyrights and how they pertain to fonts. My findings were very interesting. First of all, a “font” is the actual vector (or other scalable) font file, and does not refer to any rasterized image made from the said font. Secondly, a “typeface” is the shape and look of a font.
I live in the US. From my research it would seem that the US Office of Copyrights refuses to issue copyrights for typefaces, saying that they are “industrial designs”, not “works of art”. The US Office of Patents does offer patents for typefaces, but the actual chances of coming across a patented typeface and not knowing it seem rather slim.
Since the intention of a font file is to produce a rasterized image, bitmap images of a particular font are considered normal usage of the font (as long as you have a license to use the font in the first place). The bitmap image produced from the font file is not a copyrighted work of the author of the font, since the Office of Copyrights only offers copyrights on the actual font file (as a “computer program”), not the typeface.
I am not a lawyer, so please do not consider this legal advice. It is simply what I have found in my research. Here are a couple of the most relevant source links:
http://www.copyright.gov/title37/202.html US Copyright Regulations (Read especially 202.1 a, 202.1 e. “Material not subject to copyright: …mere variations of typographic ornamentation, lettering or coloring… Typeface as typeface.”)
http://www.faqs.org/faqs/law/copyright/faq/part3/ Copyright FAQ (not a US government document) Section 3.9 ("…In essence, a font will be protectable only if it rises to the level of a computer program. Truetype and other scalable fonts will therefore be protected as computer programs, a particular species of literary works. Bitmapped fonts are not copyrightable, because in the opinion of the Copyright Office, the bitmap does not add the requisite level of originality to satisfy the requirement for copyright.")
Old BGE users will recognize this second link as being the same reference given in the original FTBlender tutorial at blender.org.