Hi jubi, thanks for sharing the nice results. I never thought contour lines could be drawn through material nodes, but now that the example is given it looks obvious (:
By coincidence, I was working on a script to generate contour edges using the new Intersection mesh editing tool introduced in 2.72. This is a kind of brute-force approach and may not be applicable to big scenes. Still generated contour lines will become Freestyle feature lines, so various line stylization options can be applied.
Originally a thread in the rendering section, someone suggested post here.
I have an intermittent problem with Freestyle rendering a hidden line, demonstrated by this animation:
The problem first appears at 4s into the animation, and then flickers on and off a few times.
I saw another post here with similar problems, and the advice was to subdivide the object, which kindof works for me too (creates other, more subtle artefact), but I want to understand if this is a known bug and if there might be a better way to fix it.
The problem was discovered using 2.73a, and also occurs in 2.74 RC (Linux x86_64).
The freestyle DXF output is a dream of many blenderheads, especially architects. Have you examined the “Freestyle SVG Export” addon already? Maybe it could be just modified?
Or you can convert SVG to DXF, but I dont know how accurate it is (I tried it in Inkscape, but have bad numpy version.)
[QUOTE=obis_81;3082663]Since I saw this guy I always wanted to make him life in 3d. Here’s results:
KABOOM! Great work! I’ve seen that image also and at that time was thinking just the same =). Would you like to share some insights of your workflow? Or even the blend-file? Even some screenshots would do =) Thanks.
Every object is a group selected in freestyle mode to get different style and also some edges are selected to be printed in freestyle, that’s it I hope it will help.
Yadoob I’ll think about it if I’ll go for a short film