Hi, I am new to Blender and new to the forums and I have a couple of questions actually.
The first thing I’d like to know is how do you freeze translation, or in Blender terms, how do you apply translation, I know CTRL-A applies rotation and scale and Alt-O clears the origin, but how can I apply the translation, or in other words bring the Object Data origin to the world origin without the mesh/armature following?.
This is because I have a model with multiple meshes and an armature that not only have different translations, but its also off center, so I want to move everything into the right place without much trouble.
The second question, but not as important is if there is a “normalize weights” function, a function that normalizes influence from all bones on each vertex so the total equals 1.0 (IE: 2 bones influence a vertex with a weight of 1.0 each, after normalization each has a weight of 0.5)
If you’re wondering, this is for a game engine exporter similar to Doom 3 md5.
Thanks in advance.