Friendship

Continuing my quest for a believable 2D-3D translation. In this project, I invested more time in lighting (not all lighting information is hand painted this time) and I used a few procedural texture-masked brushes. I also treated myself to a plugin called UVPackmaster2, which is absolutely amazing. (As long as you remember to pack your islands with enough space left between them for texture bleeding. Which I did not. Almost.) Created fully in Blender 2.82, rendered with Cycles (10 samples + denoiser node, also used for rendering for the turntable animation).

Concept by Florianne Becker: https://www.artstation.com/artwork/L2zOXl

Artstation: https://www.artstation.com/artwork/BmgNJA

Clay render:

Wireframe (unsubdivided):

Turntable:

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You’re #featured! :tada:

Wow, thank you very much! :slight_smile:

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beautiful work !!!

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I love your style! Great work.

How do you create the “rim” around the eyes ? The geometry didn’t have it !
Amazing !