Friendship

Continuing my quest for a believable 2D-3D translation. In this project, I invested more time in lighting (not all lighting information is hand painted this time) and I used a few procedural texture-masked brushes. I also treated myself to a plugin called UVPackmaster2, which is absolutely amazing. (As long as you remember to pack your islands with enough space left between them for texture bleeding. Which I did not. Almost.) Created fully in Blender 2.82, rendered with Cycles (10 samples + denoiser node, also used for rendering for the turntable animation).

Concept by Florianne Becker: https://www.artstation.com/artwork/L2zOXl

Artstation: https://www.artstation.com/artwork/BmgNJA

Vertex colour and lighting (base for handpainting):

Clay render:

Wireframe (unsubdivided):

Turntable:

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You’re #featured! :tada:

Wow, thank you very much! :slight_smile:

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beautiful work !!!

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I love your style! Great work.

How do you create the “rim” around the eyes ? The geometry didn’t have it !
Amazing !

The rim is painted, like most of the texture - I added a render that shows the simple colour and lighting information I used as a basis for handpainting. I like to select my main colours first, test them in the final lighting setup, and only then paint the texture - that way the colours aren’t affected by lighting later and I don’t have to re-paint the texture. Hope that makes sense. :slight_smile:

Ma’am I’m afraid I’m going to have to issue you a citation for violating the daily cuteness quota. :policeman:

The extra effort put into the lighting really paid off!

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I featured you on BlenderNation, have a great weekend!

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