I’m trying to create a realistic frog skin. The shader for both the UV and Camera version use the same node setup and image, why cant’t I get the UV version to display the same dimple pattern? The UV version always distorts the dimples but I can control the density and feather out the texture where the skin is almost smooth. The camera version is very simular to the real frog but I don’t have any control over the shader. This is a tree frog and they have a mini-dimple surface and I’d like to duplicate it.
Noise
UV
Camera