frog skin

I’m trying to create a realistic frog skin. The shader for both the UV and Camera version use the same node setup and image, why cant’t I get the UV version to display the same dimple pattern? The UV version always distorts the dimples but I can control the density and feather out the texture where the skin is almost smooth. The camera version is very simular to the real frog but I don’t have any control over the shader. This is a tree frog and they have a mini-dimple surface and I’d like to duplicate it.

Noise


UV


Camera


Please give me your node build for the skin material. I have a suspicion that the connections there could be done better. Especially with the bump map.

I finally figured out how to combine them, now I’ll have to create a dimple texture to get a better final result.