Exporting from blender to googleearth is pretty simple.
- export collada 1.4 (export using triangles)
- rename building.kmz to building.zip
- open it and replace the building.dae file in the models folder with your new file.
- done
For geometry, it works like a charm. But I can’t seem to get it to work with textures. I have to think it’s doing some sort of texture exporting, as none of my objects have materials, but they have the right color.
For instance, the brown wooden table has nothing but a UV wood texture on it. Viewed in googleearth, it’s just plain brown. It’s the same with all the objects in the scene.
Does anyone have any ideas?