I’m exporting my file with a mesh and its relative rig from blender to ue4 using FBX. After the export in ue4 it appears that my skeleton has one more bone, called Armature (it’s the highest in hierarchy, above root). When i export my file i use these preferences
I have already check a lot of things but i can’t still remove that additional bone from my skeleton in ue4. Is it a problem of blender? Is there a solution?