Hello there,
Sorry if the solution already exists but I’ve been struggling on this one for hours and nothing I tested proved to work.
So, I have a bunch of topographic level curves from a DWG file ( I converted it to DXF and imported it to Blender). I converted that to a mesh in order to put a skin on it, following the curves.
First I tried to use Bridge Edge Loops, which isn’t accurate at all and lacks settings so I can adjust it as I want. I also tried a script called Point Cloud Skinner, also not very efficient.
I would like to try and use a vertical displace modifier on a plane to reach the curves point by point, or maybe a method with a boolean… but I’m stuck. How would you proceed ?