How do we in Blender front mapping, or mapping camera without generating UV in real time? When I use mapping “Window”. so it does work, but do not interact with other objects, or does not work reflectivity.
In Cinema 4D I used either mapping camera, or front mapping and it was resolved. It is an important feature when you want to put reflective objects in the video.
I do not know how to solve it in Blender. Mapping camera is also strange when they have to use UV generated. For floors need too much polygons, otherwise the resulting mapping twisted. This is an unnecessary waste of polygons.
Blender has an effective solution?
Sorry for my google english