This project was a hard surface high to low poly workflow study as well as a PBR texturing study. It’s a passionate homage to the first model I ever made 12 years ago when I started making props for the game Garry’s Mod as a hobby.
Modeled and rendered in Blender, textured & baked with Substance Painter.
Optimized for Game Engines & Eevee
Lmao, that’s perfectly gross. Now you’re just tempting me lol. I’m not sure I’d know when to stop, at that point I’d want to also do the roller grill. Get some dried up sausages that have been spinning for just way too many hours. In retrospect, one detail a I wish I had added to the Slurpee Machine is the bit of drink dripping out of the nozzles.