Ive always admired the craft and patience needed to weave this in real life- so i thought of weaving it in blender. Using various references this is what i came up with:
these fruits look fanatastic. except for the strawberry which has a bit of an metallic feel. The apple and the watermelon need tweaks too. Maybe reduce the glossyness and add a bump to create a bit of an uneven surface
Thanks [hris, found out the glossy on the strawberry was way high while the SSS didn’t compensate due to Gpu render i think. I’ve now added the subtle bump to them- all needed fruits are now added to the scene
Like the fruits, but they looks kinda flat… Try adding a specular map on the Apple and the strawberry, it doesn’t have to be an apple/strawberry specular map, even a random one i think will do the job. Then the strawberry, it looks like a plastic/metal one, the glossiness is way too high, and i would of course add the SSS, there are a few good threads about it. If you want to render on the gpu, the next relase of blender (2.72) will have full support for SSS on gpu, but if you stil want to use this version you can render the basket and non-sss fruits with the gpu, then render the others with the cpu and then join the two images
Metallicity is often due to mixing glossy nodes, try with the Add Shader node instead, being careful to not exceed with total brightness to avoid breaking the law of conservation of energy.
Very good modeling work, for realism you should increase texturing adding imperfections and non-uniformities, above all to banana, melon and basket.
Thanks Thanzex- i really need to get familiar with the nodes- The link was a big help, certainly a step in the right direction, i also got to learn proper usage of SSS. Am about to add a specular map. New model for the strawberry;
… also Thanks sourvinos for the feedback, found out i was using too many glossy shaders- i thought the diffuse mixed with the glossy was the answer to everything:yes:. Just found out curves could be UV textured. That has solved a whole lot of trouble. A Test Render: