I don’t know if you already tried to understand how to blend animations in each others, but it seems to be a bit tricky and not always easy to observe each effect marginally to others…
- priority , layer number, number blended frame , playing mode, blending mode (add, blend) , add, force , continue… so many option
beside this, blending seems to work as long as animations don’t perform on the same channel (example : anim A rotates X axis, anim B rotates Z axis ) ; launching A and B on same time freezes the game unless 1 has a lower priority number , but it doesn’t freeze if not same layer . Animations blending doesn’t work on object but on bones ? Only child bones and not root bones ? Playing mode : PingPong, Flipper, Loop (stop and end) …
For my game i’m building a animation tree system in python but I really have to get a precise documentation on action logic brick and it’s relative blending option.
Do anyone had made a complete and exhaustive study of this ? For the sake of the community, shall we make a tutorial .blend ?
I didn’t get a view on UPGE, but does it brings something new with animation nodding (like Armory or Godot ) ?