Hi folks.
I have an object and a static camera.
I want to rotate the object 360 degrees on more than one axis and return to 0,0,0. For the sake of argument this animation is 360 frames, just makes it easier.
So I key frame 1, then key frame 120 with 120 rotation on x and y, repeat on 240 and finally 119 rotation on 395. Now I have a lovely smooth rotation. Except of course I don’t, because rotating a rotating axis puts everything out of kilter.
I’ve tried rotating two empties and constraining the object x to one and y to the other, but I get odd jumps in the animation.
At which point I ran out of ideas!
I have achieved the look needed by revolving the camera around x while rotating the object around y, but I can’t do that in this case.
Anyone have any ideas?
Thanks.