Hey everyone,
I’ve been learning Blender for a long while now through YouTube tutorials. I’ve covered some basics, mostly modeling and good topology (TopoTalk, Ian McGlasham, etc.), but haven’t really touched materials, lighting, rendering, compositing, rigging, or animation yet, especially rigging, I haven’t done that at all.
My goal is to start making stylized animations like some of the short animated series online (e.g. “Noodle and Bun”), but with both animal and stylized human characters in a clay or wool felt world. I’m not expecting instant success or anything, but I would like a clearer direction, as there are so many tutorials and courses out there that I’m not sure what to focus on.
I also want to make sure my models have clean topology so I can reuse them in other projects later. Would a simpler method like building limbs from subdivided cubes or basic shapes and just placing them next to each other (without merging geometry) as most YouTube tutorials do, work well enough? I like working in a flexible and non-destructive way where I can change things easily later if needed.
Are there any reliable services that could handle final renders privately for a decent price? I’m working on a fairly weak laptop, so rendering is already tough.
I know this might take a while and a lot will come from trial and error, but right now I have a lot of free time and this is going to be my main work for the time being. I’ll be working on it full-time, but I’d love any advice on whether there’s a smarter or faster way to get started.
Thanks in advance.
