Does anyone have a workaround?
I have a creature with fur/hair particles.
when using hair dynamics, the fur/hair go in various directions, and so it should be… but this means that
the emitter mesh is sometimes seen - so I choose not to render the emitter.
But then a new problem appears as the fur/hair particles do not cover every little corner - ther are a few
little holes through which the background scene can be seen.
As we all know fur/hair particles settings are a delicate matter, and I find that I cannot just increase the number of strands or make them thicker, because that makes the fur ugly.
So does anyone have a workthrough?
does anyone know - for example - if it is possible to avoid the first problem described: that the hair/particles when hairdynamics is turned on sometimes disappear behind the emitters mesh…