This is my latest project, 3 Future City scenes. All are shots of the same city with diferent lighting and from diferent angles. I kitbashed the cityscape using the buildings Ι’ve been working on for the last couple of months during my free time. Lots of tedius and repetitive work while modeling the buildings but listening to a lot of Synthwave helped me through it
This is stellar work at a fantastic price.
You got good texture variation in the windows for the night time pictures, looks very believable, I love it.
Only small nitpick I have is that the roof surfaces could use some more variation. Right now especially in the top shot with the shuttle the roofs kind of turn into one ‘same’ area which makes feel … um… Sim-city-ish. Just a tad of a blocky noise in hue / value would sell a sense of big scale.
@Martti_Ekstrand Thank you for your kind words! The night-time window shader is procedural so I’m glad it has enough variation to look believable. This is a good suggestion, I actually made it as you say in the begining but I was affraid it would look too noisy and tonned it down, maybe I should have left it as is