Future City Scenes

Hi everyone!

This is my latest project, 3 Future City scenes. All are shots of the same city with diferent lighting and from diferent angles. I kitbashed the cityscape using the buildings Ι’ve been working on for the last couple of months during my free time. Lots of tedius and repetitive work while modeling the buildings but listening to a lot of Synthwave helped me through it :slight_smile:

Future City


Additional images (AO and Buildings): https://www.artstation.com/artwork/0XkoVG

Future City Fly Over


Additional images (AO and Shuttle): https://www.artstation.com/artwork/k4d94x

Future City Night


Additional images (AO and Viewport): https://www.artstation.com/artwork/A9nwJq

For anyone who might be interested, I’ve also made the buildings available on the Blender Market:

9 Likes

Hi again, I decided to post the rest of the images here (so people dont have to click through my artstation :stuck_out_tongue: )

This is the whole city as seen through the viewport, all scenes are diferent angles of this city:

This is the shuttle I made for the Fly Over scene:

These are all the building that comprise the city and are instanced all over the place:

I’d love some constructive feedback on the 3 city renders, I’ve put great time and effort in it and I’d like to know what people think :slight_smile:

1 Like

This is stellar work at a fantastic price.
You got good texture variation in the windows for the night time pictures, looks very believable, I love it.
Only small nitpick I have is that the roof surfaces could use some more variation. Right now especially in the top shot with the shuttle the roofs kind of turn into one ‘same’ area which makes feel … um… Sim-city-ish. Just a tad of a blocky noise in hue / value would sell a sense of big scale.

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@Martti_Ekstrand Thank you for your kind words! The night-time window shader is procedural so I’m glad it has enough variation to look believable. This is a good suggestion, I actually made it as you say in the begining but I was affraid it would look too noisy and tonned it down, maybe I should have left it as is :thinking: