I create and sell Blender models for the Blender game engine. I’ve been thinking lately…the GE seems to be dying. Or at least dying in its current configuration. Real time models are not dying, but I beleive I need to exapned my market to maybe models setup for Unity. I know that PBR is coming for the game engine. And I think that means the end of standard GE materials (non cycles). So, what’s the best way to future proof my models? I’m downloading Unity now, and I’ll spend some time checking it out. I had a look at Marmoset Toolbag - PBR rendering, real time. Free, and pretty easy to use.
And I looked at Substance designer, which creates PBR materials.
I guess what I mean…should I bother making tired old STANDARD materials for the GE? I guess I’ll look at how unity deals with Blender models, and what tweaks I’ll need to make to my materials to be setup for Unity.
Martinsh an Mike Pan, among others, re doing great things with the Blender GE, and GLSL. GLSL is independent of Blender, so that work is future proof. Anywho…