Futuristic Garden

Made for the 4th prompt of Nodevember. This is simply a material applied to two UV spheres with the adaptive subdivision modifier on without any other modifications. Textures made with Material Maker 1.1, rendered in Blender Cycles with this HDRI at 1K res. The “clouds” are done by mixing glass/diffuse shaders using the mix shader node with some noise in Blender.

textures breakdown for the two sphere’s

Material Maker graph

The offset poles nodegroup is originally from:


I featured you on BlenderNation, have a great weekend!

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